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The Beatles: Rock Band is a music video game developed by Harmonix Music Systems, published by MTV Games and distributed by Electronic Arts.[1] It is the third major console release in the Rock Band music video game series and, like other games in the series, it allows players to simulate the playing of rock music by using controllers shaped like musical instruments. The game's soundtrack consists of 45 songs by popular British rock group The Beatles, and features virtual depictions of the band members performing the songs. Additional songs and albums by The Beatles will be made available for the game as downloadable content.

The game was released internationally on 9 September 2009,[2] coinciding with the release of the new, remastered CD versions of The Beatles albums.[3] It incorporates many of the gameplay features of the Rock Band series;[4][5] however, it is not an expansion pack for the Rock Band series, and content for it and other Rock Band titles will not be cross-compatible. Harmonix co-founder Alex Rigopulos described the game as "... a new, full game title production built from the ground up."[6] Gameplay mechanics differ slightly from previous Rock Band games, including the addition of a three-part vocal harmony system.

The game was developed with the blessing and critical input of Apple Corps, including former Beatles members Sir Paul McCartney and Ringo Starr. George Harrison's son Dhani helped to bridge discussion between Harmonix and Apple Corps, while Giles Martin, son of The Beatles' music producer George Martin, assured high-quality versions of The Beatles songs would be available.

The Beatles: Rock Band has been well-received by the press, both as a genuine means of experiencing the music and history of The Beatles, and as a standalone music video game.


The game allows players to perform simulated rock music by providing up to six players with the ability to play three different controllers modeled after music instruments (a guitar controller for lead guitar and bass guitar gameplay, a drum controller, and up to three microphones for vocals). Players simulate the performance of rock music by using their controllers to play scrolling on-screen notes.[7][8][9] For lead and bass guitar, this is accomplished by holding down colored fret buttons and pushing the controller's strum bar; for drums, this requires striking the matching colored drumhead, or stepping on the pedal to simulate playing bass drum notes. When singing vocals, the player must sing in relative pitch to the original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch. For songs with multipart vocals, players need only to stay in tone with the lead singer to score points and keep their performance meter up, but players earn additional scoring bonuses when they successfully complete phrases in harmony.[10]

As in previous Rock Band games, successfully hitting the proper notes in sequence earns points for each player and boosts their "performance meter". If a player fails to match the notes, their performance meter drops. If the meter empties, that player is forced to drop out of play, which in turn causes the band's overall performance to drop. Any player to drop out can be "saved" if another player activates "Beatlemania" (referred to as "Overdrive" in previous Rock Band titles),[11] which is collected by successfully completing specially-marked phrases. Beatlemania can also be used to temporarily increase the amount of points the band earns. Activating Beatlemania is specific to each "instrument". For guitar, the controller must be temporarily shifted to an upright position; for drums, a specific drumhead must be hit when prompted; and for vocals, a noise must be registered by the microphone when prompted.

Some alterations to the Rock Band formula were made to preserve the sanctity of The Beatles' music.[12] Audio cues that provide feedback on how well the band is doing, typically through the crowd cheering, singing along with the lyrics, or booing if the band is failing, are not included. The virtual band members are not booed off the stage if a player fails a song. Rather, the game simply cuts to a "song failed" menu with the option to try again. Variations on Overdrive/Beatlemania activation include the removal of player-controlled audio effects. While guitar players can use the controller's whammy bar on sustained marked note to collect more Beatlemania, this does not alter the sound of the note.[13] There are also no freestyle drum fills in the songs for activating Beatlemania; instead the player must simply continue to perform the correct note sequence before being presented with a note to activate Beatlemania.[11]

Instrument peripherals[]

All currently available Rock Band peripherals are compatible with their respective console version of The Beatles: Rock Band. Similarly, peripherals designed for The Beatles: Rock Band are backward compatible with other Rock Band titles.[2] Some controllers designed for Guitar Hero games will also work with The Beatles: Rock Band.[14]

Four new instrument peripherals modeled after those used by The Beatles members have been introduced alongside the game. These include a Rickenbacker 325 guitar, a Gretsch 6128 guitar, a Höfner bass and a Ludwig drum set.[15][16] These new instrument controllers function similarly to the controllers designed for Rock Band 2, with most alterations being purely aesthetic.[17] A "Special Edition" bundle of the game includes one Höfner bass guitar controller, one Ludwig-branded drum controller, a microphone, a microphone stand and Beatles-themed postcards.[15] The Rickenbacker and Gretsch guitar peripherals are sold separately.

A second, less expensive bundle configuration contains peripherals first introduced with the original Rock Band game; this bundle does not contain a mic stand or postcards. The game is also available without bundled peripherals.[18]

Despite the availability of three different Beatles-branded guitar controllers, the game only supports up to two guitars at once. Each song contains a "lead" and "bass" guitar track, and each are playable regardless of the type of guitar controller used by the player.


The Beatles: Rock Band features gameplay modes similar to other Rock Band games. "Story" mode is similar to the "Career" mode of the first Rock Band game and follows a linear progression through The Beatles history. Optional challenges are available in each story "chapter", tasking players to complete every song in a specific chapter as a single performance. By earning high score ratings for songs or challenges, players will unlock photographs and video clips of The Beatles taken from the Apple Corps' archive to provide "splashes of history".[13] One such unlockable "prize" is an edited version of the 1963 Beatles Christmas Record.[19]

As in previous Rock Band games, players can play any song in the game either cooperatively through "Quickplay", or competitively in "Tug of War" and "Score Duel" modes. In addition to a drum training mode called "Beatle Beats", there is a trainer for the three-part vocal harmonies.[20] The vocal trainer helps to emphasize the selected harmony portion of the vocals by adding a generated waveform sound to the selected harmony line in tune with the lyrics.[21]

Immediately before playing a song, players must choose their difficulty level (ranging from "Easy" to "Expert"). A "No Fail" mode has been carried over from Rock Band 2 and is accessible from the difficulty selection screen rather than from the game's main menu. No Fail mode allows players to complete songs regardless of their performance. In addition, No Fail mode is automatically enabled for any player who chooses the "Easy" difficulty.[17] Prior to the start of a song or via the game's "pause" menu, players are also able to identify their handedness for guitar, bass, or drums.


The idea of The Beatles: Rock Band came about during a chance encounter between MTV president Van Toffler and Dhani Harrison, son of George Harrison, at a luncheon sponsored by Robert Earl during the 2006 Christmas holiday, shortly after MTV's acquisition of Harmonix.[22][23] Dhani, having been familiar with the Guitar Hero franchise and learning of the recent acquisition and plans for Rock Band from Toffler, suggested a game based on The Beatles.[22] Though both Dhani and Toffler considered the concept an unlikely possibility, their meeting nonetheless spurred Dhani into further discussions with Harmonix's president, Alex Rigopulos. At the same time, Dhani helped to introduce the Rock Band concept to Apple Corps and its key shareholders Sir Paul McCartney, Ringo Starr and Yoko Ono.[24][25] Initial meetings were arranged with the shareholders using an early prototype of the game to garner their interest in the title. One stipulation that the Apple Corps shareholders required of Harmonix was that the game feature songs spanning the band's entire career.[23] Harmonix subsequently created a more complete demonstration of the game that used examples of music and artwork that they envisioned for the game. The five-song demo, which included an early build for "Here Comes the Sun", was finished in February 2008. It was used to gain approval from McCartney, Starr, Ono and Olivia Harrison, effectively bringing them aboard the project as creative partners.[5][12][23]

The Apple Corps shareholders considered The Beatles: Rock Band a new way to introduce the band's music to the public.[26][27] They approved of the songs and venues that would appear in the game, and provided feedback on the artwork, character representations, and storyboards for animation sequences.[26][28] McCartney and Starr fact-checked certain anecdotes relating to The Beatles while Ono and Harrison provided insight on their late husbands' performances and lyrics.[27][29] At the developer's request, Ono visited the Harmonix offices late in development to provide critical feedback on several visual elements.[12][23][30] In a Wired article, MTV's senior vice president of the games division Paul DeGooyer was quoted saying "She gave the designers hell".[23] DeGooyer clarified the statement soon after the article had been published, asserting that the visit was "a high point of the two-year development process" and "has been mischaracterized by some in the press."[30]

Though The Beatles: Rock Band aims to present a visual and musical history of The Beatles, the game does not attempt to replicate periods of turmoil between the band members. Rather, it presents a "fantasy version" of The Beatles to better serve the entertainment purposes of the video game.[12] For example, Ringo Starr was estranged from the rest of the band during periods of recording for The Beatles (commonly referred to as The White Album). Thus, he did not perform on certain songs, such as "Back in the U.S.S.R.". In the game, however, the Ringo Starr character plays drums during the animated performance of the song.

Music production[]

Preparing The Beatles' songs for Rock Band was a significant technical challenge for Harmonix. In particular, the band's earlier songs, recorded on Multitrack recording|two- and four-track equipment, needed to be reworked into a multitrack format that is essential in providing feedback to players.[31] Each of the game's four instrument parts need to have their own "stems" — for example, when a player misplays a note from the guitar track, the guitar audio for the song will be temporarily quieted, leaving the other instruments' audio unaffected.[12][24] Such isolated tracks were not available through the new 2009 remasters, so the team started with the original master recordings.[27]

The development team was able to bring Giles Martin aboard as the game's music producer. Martin had recently completed co-production on the 2006 Love project with his father George Martin and was already familiar with The Beatles catalogue.[23] Through that project, Martin created digital back-up copies of all the original tapes, which aided his work on The Beatles: Rock Band. Using audio forensics software, Martin and his team were able to extract the audio of individual instruments by isolating sounds at certain frequencies with digital filters, thus assuring multitrack capabilities for The Beatles' master recordings.[23][29] This process, conducted at Abbey Road Studio 52 with the help of Paul Hicks and other Abbey Road recording engineers, reportedly took months to complete.[12][27]

During the game's development, Harmonix only used low-fidelity versions of the remasters, which were sufficient for programming and note charting; Apple Corps feared that the leak of any high-fidelity remastered track from Abbey Road studios would lead to the unauthorized use of samples of The Beatles' music in remixes. High-fidelity versions of the songs weren't implemented until the final publishing of the game.[12] Harmonix performed very little additional remixing upon receipt of these remasters; in some cases, three different guitar parts—lead, solo, and rhythm—were brought into a single cohesive guitar part, slightly raising the volume of the specific guitar track that was used in note tracking to make it easier for the player to follow in the game.[12][32] The ability for up to three players to sing vocal harmonies, a feature not present in previous Rock Band games, was designed and implemented as an optional feature so as not to be overwhelming to players.[24]

While live recordings of songs, such as "Paperback Writer" at the Nippon Budokan, were available, Martin believed some of these renditions were sloppy and would not be enjoyable to play. Instead, he took the studio versions and added audio effects from the live performances to create a "live concert" ambiance.[12]

Dhani Harrison previously stated the game will include "stuff that has never been heard, never been released."[33] Some of the new material includes band chatter and instrument tunes taken from recorded performances.[34] This audio plays during the loading screens or bookends certain songs.[32] Within the Abbey Road studio, Martin recreated some of the incidental sound, played through speakers but capturing the acoustics of the studio room.[12] In one instance, for example, this process involved recording four people miming the act of drinking tea.[12]

In coordination with the art team, sound programmers attempted to realistically map the game's note tracks relative to the real performances by The Beatles.[12] For guitar parts, colored notes were selected not necessarily to match tonally with the music, but to replicate the movement and finger positioning used by the original performers. These were then matched against ten different strumming animations to be used for the virtual depictions of the guitarists.[12] The "Expert" difficulty drum tracks attempt to match every single drum beat that is performed in a song, including some peculiar rhythms brought about by Starr's ambidextrous drumming habits.[12] Vocals were slowed down and broken into phonetic segments, allowing the art team to determine the appropriate facial movement for the virtual characters to go along with the lyrics.[12]

Art production[]

Art assets were created with help of Apple Corps, with Harmonix developers gaining access to their unique archive as well as personal photos from the shareholders.[12] Apple Corps had strict desires for how The Beatles were to appear; art director Ryan Lesser noted that the art team's earliest character designs were met with "brutal" responses from Apple, but that this feedback was essential in developing the visual styles of the band.[13] In addition to Apple Corps' material, Harmonix designers watched the eight-part The Beatles Anthology on a weekly basis for further reference on the band. These materials were meticulously reviewed to replicate the outfits that The Beatles wore for each of their concerts, as well as the instruments they used for recordings and live performances.

Though McCartney had hoped technology would allow the virtual band members to appear in hyper-realistic detail, Harmonix opted to start with more exaggerated, cartoon-like designs, gradually scaling them back to appear more realistic.[12] Animation for The Beatles characters was aided by motion capture provided by Beatles tribute bands.[12] Dhani Harrison also assisted with modelling for character animation in the game.[33]

The team designed venues that represented parts of The Beatles' history in order to create an atmosphere of authenticity.[24] For example, the set of The Ed Sullivan Show was recreated from photographs and videos, including a rare color photograph in Apple's collection that showed the yellow tint used to enhance the video as shown on black-and-white television sets.[13] The Cavern Club, Shea Stadium, Budokan, Abbey Road Studios and the rooftop of the Apple Corps Headquarters also appear as venues in the game.[35] Fashions of the 1960s were researched to properly apply them to the various virtual crowds at these locations.[12]

20 of the game's on-disc songs are associated with "dreamscape" sequences in conjunction with the Abbey Road venue, representing the exclusively studio-based nature of the band in their later years.[23] Animation sequences for songs linked with dreamscapes feature abstract or representative scenery.[36] For example, the sequence for "Octopus's Garden" takes place in an underwater reef,[10][20] while the sequence for "I am the Walrus" is reminiscent of the band's psychedelic performance of the song in the 1967 film Magical Mystery Tour.[37]

The concept of dreamscapes evolved from brainstorming sessions between Harmonix and Apple Corps.; as Rock Band was a game that celebrated the performance of music, simply portraying The Beatles performing in the Abbey Road studio was not enough, and the dreamscape sequences provided a way to surpass that.[29] While the art team used existing materials as reference, the Apple Corps. shareholders encouraged the team to interpret the songs in new ways. For inspiration, Harmonix looked to Cirque du Soleil's approach in interpreting The Beatles catalogue for the Love stage show.[24][38]

Storyboards for these animated sequences were created using both hand-drawn and 2D computer-generated art.[12] In some cases, the computer-generated elements used in storyboarding were kept as elements in the final venue, such as computer-generated blades of grass in the "Here Comes the Sun" sequence.[12]

The game includes heavily stylized opening and ending cinematics produced in part by Pete Candeland of Passion Pictures, with help from animator Robert Valley and background visuals from Alberto Mielgo.[39][40][41] Candeland, who is known for his work animating Gorillaz videos, also produced the opening cinematics for both the original Rock Band and Rock Band 2. Within two and a half minutes, the opening cinematic provides a brief representative history of the band interspersed with numerous references to songs by The Beatles, followed by more metaphorical scenes reflecting their studio albums.[42][43] Prior to each of the chapters in the game's Story mode, the game presents short introductory animations; these animations were prepared by graphic design studio MK12, who had previously worked on the opening cinematics for movies such as Stranger than Fiction and Quantum of Solace.[44]


The Beatles: Rock Band was first revealed on 30 October 2008 when Harmonix, MTV Games, and Viacom announced an exclusive agreement with Apple Corps to produce the standalone title.[4] Prior to this announcement, industry rumours reported that both Harmonix/MTV Games and Activision were vying for The Beatles songs, the latter for the Guitar Hero franchise. The agreement was the result of 17 months of discussions.[45] John Drake, PR spokesperson for Harmonix, stated that Apple Corps "respected and appreciated what Harmonix does creatively for rhythm games" as part of the success of the deal.[46] Eversheds, the legal firm working for Apple Corps. for both The Beatles: Rock Band and the upcoming remake of Yellow Submarine by Disney, stated that it took six months to complete the complex agreements and paperwork over the copyrights, trademarks, and publishing issues.[47] Viacom's deal with The Beatles' property owners includes royalties with a guaranteed minimum of $10 million and upwards of $40 million based on initial sales projections, an amount that chairman Martin Bendier of Sony/ATV Publishing has stated to be "not even comparable to anything that has been done before".[48]

Footage from The Beatles: Rock Band was revealed for the first time on 18 April 2009, during Paul McCartney's performance at the Coachella Valley Music and Arts Festival.[49] McCartney continued to utilize gameplay footage during his concert performances while touring during the months prior to the game's release.[22]

A photograph of two older men, one using a microphone, in front of a large electronic display.

Beatles Ringo Starr and Paul McCartney introduced the game at the 2009 E3 convention.

The game was formally showcased on 1 June 2009 at E3 2009. Presented by Harmonix at the beginning of the Microsoft press conference, Paul McCartney and Ringo Starr briefly took the stage to discuss the games.[50] Yoko Ono and Olivia Harrison, widows of the late John Lennon and George Harrison respectively, also made a brief appearance. The game's E3 demo booth was modeled as a recreation of Abbey Road Studios.[51]

The game's official website was revealed early in 2009, showing only images of the Abbey Road studios and the game's release date. Over time, images of The Beatles' favored instruments appeared in the studio as their game peripheral replicas were announced.[52] On 5 May 2009, the website was updated to include general information and promotional media. Customers who pre-ordered the game from selected vendors received an access code to view exclusive images and media on the site before it was eventually made public.[53]

As of August 2009, VH1 Classic has been airing music videos from the TV special Around The Beatles (1964), Help! (1965), and a music video of the "Birthday" gameplay footage, promoting the launch of The Beatles Rock Band online store.[54] This store was also launched by several segments held on the home shopping channel, QVC, for the game, The Beatles' remastered albums, and other related products; several Harmonix employees were present to demonstrate the game.[55]

A video advertisement for the game featuring the song "Come Together" premiered on 28 August 2009.[56] The spot blends archival footage of The Beatles, computer-created imagery, and live actors to recreate the iconic Abbey Road album cover. After The Beatles cross the road, a crowd of people follow, some of whom are carrying the game's controllers.[22]

On 8 September 2009, Dhani Harrison appeared as a guest on The Tonight Show with Conan O'Brien to promote the game. Harrison and O'Brien (along with Tonight Show web manager Aaron Bleyaert and The Tonight Show Band member Mark Pender) performed the song "Birthday" at the close of the show.[57]


For the main article on this topic, see List of songs in The Beatles: Rock Band

The game includes 45 songs from twelve of The Beatles albums recorded during their 1962–1969 tenure with EMI Records.[13][58] With the exception of Magical Mystery Tour, track information is based on the United Kingdom-released versions of the albums. Six non-album singles and the mashup track "Within You Without You/Tomorrow Never Knows" from the 2006 remix album Love have also been included.[59] Selections of the soundtrack are under license from Sony/ATV Music Publishing Company.[60] Though Michael Jackson, who owned 50% of the publishing rights to The Beatles songs through Sony/ATV, died in June 2009, the sale of his estate did not affect the songs or the release schedule of The Beatles: Rock Band, according to Harmonix.[61]

Downloadable content[]

Additional songs were available for the game as downloadable content. This included full albums; the remaining songs from Abbey Road, Sgt. Pepper's Lonely Hearts Club Band, and Rubber Soul.[12][62]

The song "All You Need Is Love" was first to appear as downloadable content, proceeds from which ($1.40 of the $2 song cost) are donated to Doctors Without Borders.[60] The song was initially made available as a timed exclusive for Xbox 360 on the same day the game was released.[17] It would later become available for the PlayStation 3 and Wii.[63] Within two weeks of the game's release, "All You Need Is Love" was announced by Microsoft and MTV to be the fastest-selling downloadable song across any of the Rock Band platforms, with tens of thousands of players having downloading it.[64]

While there is potential for the entire Beatles catalogue to be made available, such a scenario would be "stretching it a bit", according to John Drake of Harmonix.[32] Drake identified the costly development process as a potentially prohibitive factor: "Every time we do one song, it's not like Rock Band where we wait for the masters to come in and just author them... its like, send people to Abbey Road, use the original tape, separate them out... it costs thousands of dollars."[65] Drake asserted that Harmonix would take sales of the currently announced albums into consideration before continuing development of downloadable content.

The respective downloadable content for The Beatles: Rock Band and other currently available Rock Band titles (including Rock Band, Rock Band 2, and Rock Band Unplugged) is not cross-compatible.[66] Furthermore, the songs contained on The Beatles disc are not exportable to other games in the Rock Band series.[67][68] Harmonix's Chris Foster cited the game's new vocal harmony feature as well as the unique song-specific dreamscape animations as reasons for the lack of exportability to other Rock Band games.[28] John Drake stated that the developer had a responsibility to treat The Beatles' songs as "an iconic catalog", and keep its music separated from other songs.[66]

In an early interview, Dhani Harrison suggested that it could be possible to deliver music from The Beatles members' respective solo projects as downloadable content (using George Harrison's The Concert for Bangladesh, John Lennon's Imagine, and "Live and Let Die" by Paul McCartney and Wings as examples).[69] However, when asked if any of the solo projects would make an appearance as downloadable content, Foster replied that, while there have "been no announcements about that", the solo acts are "definitely not the focus of the game".[28] Drake further identified that collaborative songs with other individuals associated with The Beatles, such as Ono-Lennon, Billy Preston, or Eric Clapton, will not be made available as additional content, though he does not rule out the possibility of such songs appearing in other Rock Band titles.[32]


The Beatles: Rock Band received high praise from several media outlets upon release. Regarding the game's cross-generational appeal, Chad Sapieha of The Globe and Mail suggested that the game would spark a new wave of Beatlemania,[70] while Seth Schiesel of The New York Times called it "nothing less than a cultural watershed".[71] Some critics hailed the title as landmark of the music game genre;[72][73] Randy Lewis of the Los Angeles Times described the game as a "quantum leap forward for the music video game",[74] while Johnny Minkley of Eurogamer called it "the new standard by which all band-specific game experiences will be judged".[75]

Described as an "interactive Beatles experience",[76] the game was considered to bring players closer to the band through both technical and emotional means. By playing each song's respective note chart, players were said to have a better appreciation for the structure and complexity of the compositions and performances by The Beatles.[71] Emotionally, critics commented on the sentimental values of the game's career mode, recalling the history of the band.[71][75][77][78]

Critics were mostly positive concerning the visual and aural elements of the game;[70][79] G4's Abbie Heppe considered it a stronger package to the newly remastered albums, citing song-specific animations as a strong feature.[78] The dreamscape sequences in particular were likened to live performances,[76] praised as "dazzling"[79] and "evocative".[71] However, Schiesel remarked that due to the players' concentration on the note tracks, the animations "serve mostly to entertain onlookers rather than the players themselves".[71] Heppe observed that the color saturation of the background elements as well as the "Beatlemania" visual effects can sometimes contrast poorly with the scrolling notes, making it difficult to play.[78] After the game's release, Harmonix lead designer Chris Foster acknowledged that the visuals can be "too overwhelming for [some players] at moments".[38]

The implementation of three-part harmonies, expressed by some to be the most significant addition to the series,[79][80] was well-received.[74][80]

Critics primarily found fault with the game's length, as the bulk of the game's content can be completed in only a few hours.[70][81] Will Tuttle of GameSpy questioned whether Harmonix limited the number of songs on release knowing that there would be a market for the game's downloadable content in the near future.[82] The few number of songs, along with the new themed instrument controllers, were found to make the game an expensive proposition for those new to rhythm games.[83]

Due to the limited selection of songs on the disc, some critics questioned the specific inclusion of certain songs or the exclusion of more popular songs.[75][84] Furthermore, critics claimed that the game's complete dedication to The Beatles, without the option for cross-compatibility with Rock Band or vice versa, can potentially lead to tedious play sessions with minimal variety, hampering the social nature of the game.[80][82] Justin Haywald of considered that in attaching the Rock Band name to the game's title, there was a certain expectation on an expandable library of songs and interoperability with previous Rock Band titles, which The Beatles: Rock Band failed to meet.[83]

Some players coming from previous versions of Rock Band would consider the songs in The Beatles: Rock Band to lack technical challenge.[70][80] However, the less difficult note tracks were seen to be a welcoming benefit for newcomers to the series as well as those attempting to sing along with the harmony portions of the game.[70][81]

For purist fans, some critics noted that the game purposely avoids certain aspects of The Beatles' history; former band members such as Pete Best or collaborators such as Billy Preston are never seen during gameplay.[76] Concerning supplemental content, Hilary Goldstein of IGN felt the extra features could have been more substantial, especially in comparison to the additional material that accompanies the remastered CDs.[77]


According to Viacom CEO Philipe Dauman, one quarter of The Beatles: Rock Band inventory was sold during its first week of release, exceeding their expectations.[85][86] According to Dauman, the Limited Edition Premium bundle was the most popular version of the game sold, and cautioned that they may not be able to fulfil demands for the holiday season based on current sales projections. Dauman contributed some success of the game's sales to the price reduction of the PlayStation 3, which occurred a few weeks before the release of The Beatles: Rock Band.[87] The game was the fourth high-selling game across all platforms in its first week of release in the United Kingdom, though fell behind sales of Guitar Hero 5 which was also released that same week.[88] Some analysts have however projected that The Beatles: Rock Band will outsell Guitar Hero 5 in North America.[89]


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External links[]